OSI UX consultant team will help you make strategic decisions about user experience and your technology landscape.
We combine UX, Visual Design, and Development to create a digital experience that will shift your business to the next level.
UX Strategy & analysis

We will review the patterns, controls, processes, methods, and practices in use in existing applications and identify disruptive variances.
Our team define a standardization plan that ensures consistent user experiences, interfaces, and architectures in your enterprise development.
Our UX design services:
ANALYSIS

Helps to gather information about the vision and goals of the work. It might be sent even offline.
Requirements: goals, what, why, how, who?
Deliverables: Detailed Product Brief
Client interview (ux questionnaire)
Ideal phase: Planning, Analysis
Complexity:

A user persona is a fictional representation of your ideal customer. Helpful tool for branding, marketing and strategy.
Requirements: name, job title,character, habits, likes, dislikes, dog name...
Deliverables: Document with detailed Persona description.
Creating user personas
Ideal phase: Planning, Analysis
Complexity:
IDEATION

Strutural organization & design of content, pages and data.
Requirements: goals, business requirements, features, technology, project scope
Deliverables: Document with taxonomy and categorisation of project data.
Info architecture
Ideal phase: Analysis, Planning, Design
Complexity:

Low fidelity wireframes include the most basic content and visuals and are usually static (not interactive).
Requirements: Info architecture, features, environment
Deliverables: Structure of the product layout.
Low-fidelity Wireframes
Ideal phase: Analysis, Design
Complexity:

Deliverable visualizing the user path across the product. Conceptualizing the user flow. Helps understanding and addressing potential pain points.
Requirements: Info architecture, wireframes
Deliverables: Document illustrating the user product journey
UX Flowchart
Ideal phase: Analysis, Design, Implementation
Complexity:
DESIGN

Pixel Perfect screens. They typically contain elements that are intended to accurately represent the final product.
Requirements: brand book, wireframes, references
Deliverables: High-fidelity Design File
High-fidelity Mockups
Ideal phase: Design, Implementation, Testing
Complexity:

Interactive prototype which allows users to navigate from page to page and use functionality such as drop down menus.
Requirements: high or low fidelity mockups, UX flowchart
Deliverables: clickable prototype showing interactions between screens
Clickable prototype
Ideal phase: Design, Implementation, Testing
Complexity:

Microinteractions are small moments where the user and design interact. Micro interactions enhance the UX.
Requirements: high fidelity mockups, prototype
Deliverables: Design file containing animations.
Microinteractions
Ideal phase: Design, Implementation, Testing
Complexity:

A Design System is the single source of truth which groups all the UI elements. Patterns, components, guidelines.
Requirements: brand book, high fidelity mockups
Deliverables: UI Kit containing all reusable components and styles of the product.
Design System
Ideal phase: Design, Implementation, Maintenance, Testing
Complexity:
USABILITY TESTING

Validate assumptions and improve the experience by watching real users interact with a prototype or product.
Requirements: clickable prototype, target users
Deliverables: Report Document showing the performance of the design
Conduct Usability Testing
Ideal phase: Design, Testing, Implementation, Maintenance
Complexity:

Compare two or more design solutions of a problem with controlled test groups and find out which one is the most suitable.
Requirements: two or more clickable prototypes, target users
Deliverables: А report showing user preferences
A/B Testing
Ideal phase: Design, Testing, Implementation, Maintenance
Complexity:
Our UX design services:
ANALYSIS

Helps to gather information about the vision and goals of the work. It might be sent even offline.
Requirements: goals, what, why, how, who?
Deliverables: Detailed Product Brief
Client interview (ux questionnaire)
Ideal phase: Planning, Analysis
Complexity:

A user persona is a fictional representation of your ideal customer. Helpful tool for branding, marketing and strategy.
Requirements: name, job title,character, habits, likes, dislikes, dog name...
Deliverables: Document with detailed Persona description.
Creating user personas
Ideal phase: Planning, Analysis
Complexity:
IDEATION

Strutural organization & design of content, pages and data.
Requirements: goals, business requirements, features, technology, project scope
Deliverables: Document with taxonomy and categorisation of project data.
Info architecture
Ideal phase: Analysis, Planning, Design
Complexity:

Low fidelity wireframes include the most basic content and visuals and are usually static (not interactive).
Requirements: Info architecture, features, environment
Deliverables: Structure of the product layout.
Low-fidelity Wireframes
Ideal phase: Analysis, Design
Complexity:

Deliverable visualizing the user path across the product. Conceptualizing the user flow. Helps understanding and addressing potential pain points.
Requirements: Info architecture, wireframes
Deliverables: Document illustrating the user product journey
UX Flowchart
Ideal phase: Analysis, Design, Implementation
Complexity:
DESIGN

Pixel Perfect screens. They typically contain elements that are intended to accurately represent the final product.
Requirements: brand book, wireframes, references
Deliverables: High-fidelity Design File
High-fidelity Mockups
Ideal phase: Design, Implementation, Testing
Complexity:

Interactive prototype which allows users to navigate from page to page and use functionality such as drop down menus.
Requirements: high or low fidelity mockups, UX flowchart
Deliverables: clickable prototype showing interactions between screens
Clickable prototype
Ideal phase: Design, Implementation, Testing
Complexity:

Microinteractions are small moments where the user and design interact. Micro interactions enhance the UX.
Requirements: high fidelity mockups, prototype
Deliverables: Design file containing animations.
Microinteractions
Ideal phase: Design, Implementation, Testing
Complexity:

A Design System is the single source of truth which groups all the UI elements. Patterns, components, guidelines.
Requirements: brand book, high fidelity mockups
Deliverables: UI Kit containing all reusable components and styles of the product.
Design System
Ideal phase: Design, Implementation, Maintenance, Testing
Complexity:
USABILITY TESTING

Validate assumptions and improve the experience by watching real users interact with a prototype or product.
Requirements: clickable prototype, target users
Deliverables: Report Document showing the performance of the design
Conduct Usability Testing
Ideal phase: Design, Testing, Implementation, Maintenance
Complexity:

Compare two or more design solutions of a problem with controlled test groups and find out which one is the most suitable.
Requirements: two or more clickable prototypes, target users
Deliverables: А report showing user preferences
A/B Testing
Ideal phase: Design, Testing, Implementation, Maintenance
Complexity:
Case Studies
![]() BoutiOS/Android |
![]() Dwellifyweb portal/mobile app |
![]() WellchatiOS/Android |
![]() Hensleeperweb portal |
![]() SunshineiOS/Android |
![]() MM&Tweb portal |